fallout: new vegas do companions need ammo

Nice one Posts:3473 Joined:Thu Jun 21, 2007 5:30 am Magical companion ammo (Fallout: New Vegas), Do Not Sell or Share My Personal Information. ], Guards not equipping the items I give them. Can you still use Commanders Strike if the only attack available to forego is an attack against an ally? You have to supply them with ammo. The ammo is hidden and not useable by . Dread_nought 11 years ago #2. Does a password policy with a restriction of repeated characters increase security? The moment you give them something different they'll need ammo to use with it. I know Raul changes to his Mexican Cowboy outfit (can't spell the right word) if you go that route, so I don't bother giving them armor or weapons after a while. Note that it can take 20+ stimpaks to fully heal Rex. Companions will use the highest DAM weapon that they have ammo for, and if they don't have any, they revert to their default weapon. Can Gun Runner's Arsenal Mods be attached to any weapon in Fallout New Vegas. This may not be completely fixed in player/1.20.352: There was an instance of Rex and/or EDE attacking the human companions upon returning to The Lucky 38: This only seems to have been corrected after going back a couple saves and removing all remaining inventory from Rex; see more details at. Xxfirebird95xX - 11 years ago - report. Why did US v. Assange skip the court of appeal? Learn more about Stack Overflow the company, and our products. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. All trademarks are property of their respective owners in the US and other countries. Yet another way is to tell the companion to wait, which appears to replenish the companion's health and remove the poisoning. Question about companions :: Fallout: New Vegas General Discussions This mod allows companions to use almost any weapon as a companion weapon, with an auto refill for the ammo supply. The only time they don't use ammo is if they are using their default weapon. How do you get the key to open a set of doors in sunset sarsaparilla headquarters? Connect and share knowledge within a single location that is structured and easy to search. @DCShannon I'll have to keep a closer eye on them to see. The poison will cause your companion to go unconscious a few times, but the poison will eventually wear off. Log in to view your list of favourite games. If the next one is called, because of his MO, the underwear bomber, you'll know I'm on to something. Fallout: New Vegas companions | Fallout Wiki | Fandom They can also wear all types of armor and power armor that is not related to a faction, even without having the Power Armor Training perk. The weapon must be stronger then the original weapon the companion uses. You may need to completely dismiss the follower from your party. This is more prone to happen if one chooses to wait for the companion, however. Macready uses ammo supply differently when equipped in power armor, Equipping clothes with other commands won't equip the clothes. Equiping companions :: Fallout: New Vegas General Discussions Companions are only essential while recruited, which means they can be killed both before they are recruited and after told to leave. Nerve boosts the damage and Damage Threshold of each companion by 5% for each point of Charisma a character has. Only Boone and Veronica are able to carry or wear faction apparel. If it's like NV, the 10MM ammo Piper uses for her default gun is actually different from normal 10MM ammo. How do i give my companion a different weapon (gun) So i have rex and cass currently, everytime i try to put a perfect condition weapon in cass' inventory she would still use the caravan shotgun, is there a specific weapon type i have to give her or smth? Giving invalid faction apparel to a companion will result in that companion immediately dropping the item (see Bugs for errors that occur with this); it is not returned, but must be picked up from the ground. Because Nerve only affects DT and damage, companion quests that bestow other bonuses upon completion (such as movement speed) are potentially less effective for those with high Charisma. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. If the null hypothesis is never really true, is there a point to using a statistical test without a priori power analysis? Has the Melford Hall manuscript poem "Whoso terms love a fire" been attributed to any poetDonne, Roe, or other? While actively following, permanent companions are treated as essential (unless playing on Hardcore Mode - see below). Archived post. In. Is there a generic term for these trajectories? Skeever taught it to me From what ive seen of my nephew playing, ammo for companions doesnt matter. Companions default armor doesn't degrade and their default weapons don't run out of ammo. Gun Runners' Arsenal (truncated as GRA) is a Fallout: New Vegas add-on released on September 27, 2011, along with Courier's Stash. Valve Corporation. @DCShannon I found a thread on reddit that suggested modding the companion weapons and giving it back to them and they can use it with their infinite ammo. ALL RIGHTS RESERVED. Each companion also has a special attribute referred to in the game as Nerve. Magical companion ammo (Fallout: New Vegas) Morrowind May Modathon and Skywind Gameplay Preview. When the ammunition is dropped, you cannot pick it up again. Using the console command "resurrect" on a companion (even while the companion is still alive) will strip them of any and all items given to them. Well, they did in 1 and 2. If I gave Cass a 12-gauge shotgun to replace the one she currently uses, which is a 20gauge, would I need to give her 12-gauge ammo for her to use it? By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. As I said in the post the comment was made on, I suspected that this was possible, but couldn't prove it. Also to expand that further, their default weapons use a unique ammo called "Magical Companion Ammo". The following is based on bugged content. Typically my perimeter turrets kill stuff way before my settlers see them. My cousin was one of the companions and he just wouldn't stfu about how much ammo he was burning through. All 8 companions have very different. Better yet do you know of a list that shows all the companions and shows what guns they can use. As of a patch some time ago, companions' weapons degrade per attack at the same rate as the Courier's. Armor degrades based on damage taken. A player character with a starting Charisma of 1 can boost their companion's nerve to the maximum by use of an Empathy Synthesizer, Intense Training, Party Time Mentats (+5), high Survival (so that alcohol adds +3 Charisma), or stacking moonshine with another type of alcohol. pls help. They switched back to their default weapon and can't use the gamma pistol until I give them more rounds. This may not always hold true, however; giving multiple copies of the same outfit to a companion may result in them equipping an inferior copy, despite the difference in DT. Copyright 2023 Robin Scott. rev2023.5.1.43405. After reacquiring them later on, if their health has not been replenished, have them engage in combat with an enemy (preferably weak and non-poisonous, to be safe). Fallout Wiki is a FANDOM Games Community. Magical companion ammo is a type of ammunition in Fallout: New Vegas . She will not wear these items, however, because their DT is inferior to her default clothing. Companions Infinite Ammo at Fallout New Vegas - mods and community oh that is cool thanks. One does not need to have their companions actively following to gain their perks; they can be told to wait. Where do you find the key for the 2nd floor of the broadcast building at Black Mountain? To fix this, tell your companion to wait outside. Confused about it, the Vault didn't help me. This also applies to non-human companions who cannot wear armor, i.e. The powerful open-source mod manager from Nexus Mods. If I give them an upgraded pipe auto pistol or pipe rifle will they now need bullets? And I've generally kept them full of ammo. Companions - Fallout: New Vegas Wiki Guide - IGN Directed by James Mangold, the movie also stars Phoebe Waller-Bridge, Antonio Banderas, John Rhys-Davies, Shaunette Renee Wilson, Thomas Kretschmann, Toby Jones, Boyd Holbrook, Oliver Richters, Ethann Isidore, and Mads Mikkelsen. Has the cause of a rocket failure ever been mis-identified, such that another launch failed due to the same problem? As for the ammo, yes. A new Elder Scrolls game? Weapons with a higher DAM that you give them do need ammunition supplied. Giving an energy weapons-user certain optimized ammunition types added with Gun Runners' Arsenal can influence their overall carry weight in Hardcore mode due to the ammunition's reduced weight. You only need to give them a weapon; they have infinite ammunition. Mysteriously, the Courier will have it. Temporary solution is sending your companion home or to the Lucky 38 then recruiting them again. The powerful open-source mod manager from Nexus Mods. The player can have one humanoid and one non-humanoid companion (Rex or ED-E) in their party at a time . It originally had .

Why Is Duolingo Taking So Long To Load, Handling Exceptions In Microservices Circuit Breaker, Where Are Criminal Cases Tried In Massachusetts?, Which Is A Reason For Using Good Hygiene Practices?, Articles F

0 Comments

fallout: new vegas do companions need ammo

©[2017] RabbitCRM. All rights reserved.

fallout: new vegas do companions need ammo

fallout: new vegas do companions need ammo