That's double the combined total of the pair of 7-2. However, if you are losing badly, pick the desperate defense path. So! Required fields are marked *, I will be waiting for you in our discord channel. Discord Link. You need to sign in or create an account to do that. The choices are more obvious once youve set your plans to production. Scroll down for the best land, air, and naval doctrines to pick Hearts of Iron IV. China for the win. It is the most versatile unit on the battlefield. We cover a variety of games including World of Warcraft, Cyberpunk 2077, Fallout 4, HOI4, Final Fantasy X/X-2, Skyrim, Valheim, The Outer Worlds, Dead by Daylight, Deaths Door, The Forgotten City, ICARUS, Elden Ring, Sifu, Stranger of Paradise: FFO, Hogwarts Legacy, Starfield, Rust, Stray, Gotham Knights, Sons of the Forest, and other AAA and indie game titles. Mass mobilization of soldiers and attacking on several sides simultaneously is in this case key to success. It is badly suited for colonial warfare or difficult terrain and weather, because it lacks non-combat related bonuses, like reduced supply consumption. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. Chose integrated support if your divisions contains 5 support companies. It works well with artillery, support companies, and air superiority. Trade Delegation (50% bonus) 3. This website uses cookies. For a better experience, please enable JavaScript in your browser before proceeding. Espaol - Latinoamrica (Spanish - Latin America). Valve Corporation. Mobile Infantry or Blitzkrieg?This is an easy one. Mobile warfare is a focus on speed and maneuver to cut off and disorganize enemy forces. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. ), Land Doctrine (mobile warfare giving you bonuses to motorised divisions, though it may be worth adopting superior firepower should you side with the Allies or Soviets), Artillery (pretty straightforward improves the effectiveness of your divisions), Infantry and support companies (engineer, recon and signal companies are useful avoid field hospitals as they use a high amount of motorised equipment and dont benefit your army). Please see the. And you can improve oil in Curacao and the Dutch Indies. Fellow RPG lover here. That might change when MtG comes out. 1. It emphasizes heavy use of artillery and infantry, which are the most common battalions in the game. There are four mutually exclusive doctrine trees each with one or two mutually exclusive branches. Your email address will not be published. You are not permitted to copy any image, text or info from this page. Soft attack allows you to shred enemy infantry units. Mass Assault is a unique doctrine due to it not being meant to be a permanent strategy. Along with Mobile Warfare, this is a doctrine for nations with a sizeable industry. 1. Moreover, if you go democratic, non-aligned or communist you will need a strong army to defend against Germany you should focus on infantry, forts and naval production as it will be easier to compete with the Germans over Britains immense navy. Option A: The Ankle Express Infantry can be used in many ways, from landing groups to garrisons to combat line units. Motorised work well for smaller nations as they are easier and cheaper to produce and defend better than tanks, Gateway to Europe (start giving trade bonuses to Germany over Britain), War on Pacifism (its important that you do decisions to get rid of Shell-shocked Spectator of the Great War trait that decreases your overall manpower), Cave to the Germans (continue this branch seeing you ally with the Axis forces if youre fascist going it alone will likely result in war with Germany due to their war goal from Around Maginot), The Zuiderzee Works (its a long focus, but will get rid of any negative industry traits), Electronic Mechanical Engineering (continue this path down research, encryption and decryption bonuses etc. Especially as facsist. New comments cannot be posted and votes cannot be cast. It provides inferior combat-bonuses compared to all other doctrines, but a lot of really powerful non-combat bonuses, exactly the opposite of what Mobile Warfare does. Hearts of Iron IV: Man the Guns - Release Trailer, F1 22 Zandvoort Car Setup Best Car Setup For Netherlands GP, Mario Kart Tour Goes to the Netherlands Next, How to Unlock Papal States in Hearts Of Iron IV, How To Launch A Naval Invasion In Hearts of Iron 4. But I do see the benefits of Superior Firepower and Mobile Warfare (I can't remember what Mass Assault consists of), Mass assa is winning by having more manpower. I usually play Germany or the USSR, and while mobile warfare is cool, as the USSR I'm finding the supply needs reduction very effective in mass assault (as well as some solid overall bonuses). Land Doctrine Guide 2022 - NO STEP BACK HEARTS OF IRON 4 3,165 views May 11, 2022 151 Dislike Share Konrad von Scharnhorst 4.01K subscribers The Long awaited guide for all land doctrines.. Blitzkrieg is a great option if you know how to move your armored divisions. Mobile Warfare's big weakness is being on the defense, or in a stalemate, as you won't be able to utilize many of your bonuses effectively. It is only visible to you. England and USA highly benefits from this doctrine. United States - Superior Firepower fits their playstyle pretty great. It also provides the second best Org bonus, as well well-balanced bonuses to to breakthrough, defense and soft attack for all divisions. Infantry: 7 infantry, 2 artillery, recon company, engineer company and anti-tank. Privacy Policy. You need to sign in or create an account to do that. Your enemy must replace them at great cost, if at all. It provides absolutely unmatched bonuses to Soft and Hard Attack(a bonus almost completely lacking in all other doctrines). Depending on the tree, there are various variants available, and they exclude each other. Operational integrity is the best. Of course, with the focus tree being so large now, I thought it would be wise to only list the most important focuses for ease of reading. Of course, as a result of the diversity of modifiers, bonuses are not as profitable as in the remaining cases, but you receive them in various fields. Today is another beginner guide video, where I discuss what each land doctrine is best suited form, as well as some general information to go. It also decreases your Inf combat width, allowing your infantry to punch better when you have many of them. Find the list of the most important things you should begin to research below: HOI4: The Netherlands Guide Your national focus tree gives you the chance to increase naval production (the boat is a replica of the Batavia, a flagship of the Dutch East India Company built in 1628). Following these will give you a greater chance of success. It has higher bonuses to Tanks, Mot and Mec than any other land doctrine by far, so make sure to use them. I hope you enjoy my content. Carriers go right, small navies or commerce raiders take the first couple in the middle, and the big boys with Battleships and stuff but not running or not wanting to run CVs go left. That is YOUR PLAY STYLE. Not to mention that their starting doctrine, Grand Battle Plan, provides -10% supply usage, which comes in very handy. I've noticed posts from new players wondering where their manpower and equipment are going, and it's then discovered that they're all thrown away by the AI because they're attacking across the whole front without complete superiority and good terrain. This will give you the chance to fight the United States; one of the aspects I like most about the new focus tree is your claims to former territories like New Jersey a neat and interesting feature. Hearts of Iron IV Minor Nation Strategies: Romania - M.A. Kleen My troops have like 1000 defence and the Japanese have just been throwing themselves at me. Requires a very large industrial base for production of expensive mobile divisions, Focuses on an Infantry/Artillery heavy unit composition, Balanced between offense and defense, with a slight preference for defense, Requires a large industrial base for production of costly infantry divisions, Great at stale fronts, utilizing it's high entrenchment and planning bonuses, Balanced between offensive and defensive abilities, Emphasis on Inf, Mot and Mec - provides the most powerful offensive Infantry bonuses. managed to stop their advance but unsure for how long. Line and support artilleries gives lots of soft attack. "A quote is easy to forge" - Julius Caesar. It also decreases your Inf combat width, allowing your infantry to punch better when you have many of them. This template has a combat width of 20 (which is ideal for European conflict), high organisation and soft attack and is great with any land doctrine. It also depend on the type of aircraft you are using (light ore heavy fighter; special or multi-purpose). Before this, Holland was a rather dull nation to play being easily swept up as part of German expansion. Integrated Support is superb for Infantry that uses support companies to bulk their stats or modify their abilities. The armor bonus is actually what makes assault divisions good. If you're using tac bombers use the right side. Dispersed Support or Integrated Support?This pretty much adds up either way. There are three different war doctrines in HOI4. My guide for By Beer Alone : r/hoi4 - Reddit When the enemy is bereft of organization, he will be destroyed in short order. Weve also released France Guide, Soviet Union Guide, Communist China Guide, and German Reich Guide. Warhunter Jun 30, 2016 @ 8:48pm. A single Naval Yard outputs 2.5 production per day. 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